In fact, the only ROMs you can't generate from MAME sets are where MAME doesn't support the game. When used in conjunction with the CMPro/ROMCenter dats that I have produced you can generate ROM sets for practically any emulator from MAME ROMs. The important thing is that MAME ROMs go in and ROMs for another emulator come out. It can can split, join, extract, fill, patch, pad, interleave etc but to you the user that doesn't really matter. An example of this is by splitting ROMs in two or joining two together but ROMBuild supports much more than this. ROMBuild is a ROM manipulation tool that is capable of creating ROMs for the older arcade emus using MAME ones. "Cinco recreativas que salieron a destiempo - Nightmare in the Dark". ^ a b Forcada, Carlos (February 29, 2020)."ZUPAPA! returns on modern platforms, nope, me neither - Latter day SNK title available now". ^ a b Moyse, Chris (October 10, 2018)."Feature: Inside Sega Amusements - AOU Games List". ^ Horii, Kenji Swan, Gus (August 1994).完全NEO-GEO Guide Book (ガイドブック) (in Japanese). ^ a b c d Zupapa arcade flyer (SNK, EU)."Psichedelia binaria: in memoria del platform a schermo fisso – Dieci giochi che hanno segnato un (grande) genere (Parte 2) - Zupapa! (1994-2001, SNK)".
^ a b Corritore, Andrea (July 19, 2017)."Neo Geo, el Rolls Royce de las consolas, cumple 30 años". ^ a b Lloret, Alberto (January 30, 2020).^ a b "Title Catalogue - NEOGEO MUSEUM".^ a b c "Dossier: Neo Geo Y SNK - Otros".Both Hobby Consolas and Meristation noted its similarity with Snow Bros. Chris Moyse of Destructoid praised the sprite work but noted the gameplay to be "anachronistic". IGN Italia 's Andrea Corritore regarded ZuPaPa! to be a "cult title". The title has since received a re-release by Hamster Corporation in recent years on digital distribution platforms such as the Nintendo eShop, PlayStation Network and Xbox Live. ZuPaPa! was developed by Face and was first showcased to the public at the 1994 AOU Show in addition to being previewed through various publications, however the game was never released until SNK published it in September 2001, just nearly one month before the bankruptcy of the company. Getting hit by enemy fire or if the devil manages to touch ZuPaPa or ZuPiPi before all enemies are eliminated will result in losing a life, as well as a penalty of decreasing the characters' firepower and speed to their original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing. If the players do not manage to eliminate all the enemies in time, an angry alarm clock ringing loudly and a devil creature appears.
Players have to complete every level within a specific period of time before exceeding an invisible timer. Defeated enemies may drop an items or power-ups such as speed increasers and bonus points. The more Zooks are thrown against an enemy, the larger the attack range becomes. Įach player can throw small creatures called Zooks at enemies until each one is completely covered and turns into a star bomb, which defeats any enemy that comes into contact with it. ZuPaPa! is a platform game reminiscent of Bubble Bobble and Snow Bros., where players assume the role of star-like creatures ZuPaPa (P1) and ZuPiPi (P2) through various stages, each with a boss at the end that must be fought before progressing any further.